Insights.
These notes sit beside the original tools, previous cases, photos, and committee pages. They are teaching objects for students who want to compete, coaches who want a practice language, and schools that want to host a fair contest. They do not replace the archive’s visual identity, and they do not invent winners.
How to structure a business case.
Method.
A student method for structuring a business case: situation, complication, question, analysis, options, recommendation, and risks.
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Issue trees for student teams.
Analysis.
How student case teams build MECE issue trees, avoid fake frameworks, and turn a governing question into analysis workstreams.
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Market sizing for students.
Quant.
A transparent market-sizing method for student case competitions: segmentation, assumptions, sanity checks, and how to present the number.
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Recommendation slides.
Communication.
How student teams write action titles, build a governing slide, and design a case-competition deck that a judge can follow.
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How case competitions are judged.
Judging.
A plain-language guide to case-competition judging: insight, structure, quantification, practicality, communication, and Q&A.
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Team roles in case competitions.
Teams.
How student case teams divide roles: lead, research, modelling, slides, and Q&A, without turning the work into a rigid hierarchy.
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24-hour case strategy.
Operations.
A timeboxed plan for overnight student case competitions: read, structure, analyse, draft, freeze, rehearse, and sleep.
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How schools host a case competition.
Schools.
A practical school playbook for hosting a student case competition: brief, judging, logistics, learning design, and after-action notes.
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